Game Terminal Whitepaper
  • πˆππ“π‘πŽπƒπ”π‚π“πˆπŽπ
    • πŸ“ƒWhat is Game Terminal?
    • 🧩Our Core Differentiators
  • 𝐆𝐓 ππ‘πŽπ“πŽπ‚πŽπ‹
    • Cohesive Entity Layer (CEL)
      • Architecting the CEL
      • Core Features and Mechanisms
    • Data Storage Layer
    • Computational Layer
    • DataFlow Layer
  • πŒπ€π‘πŠπ„π“
    • πŸ“ˆMarket Sentiments
    • Giants of the Industry
  • π„π‚πŽπ’π˜π’π“π„πŒ πŽπ•π„π‘π•πˆπ„π–
    • Game Listing Platform
    • GaTe UID and Social Graph
    • Our Proprietary Games
    • NFTs Marketplace
    • KOLs Marketplace
    • Questing Campaigns in Game Terminal
    • GaTe Guilds
    • Esports and Tournaments
    • GaTe T2E Protocol
    • GaTe Nodes Protocol
  • Product Architecture
  • Benefits
    • Benefits for users
    • Benefits for game studios and Indie Devs
  • πŸ‘₯Team
  • Public Roadmap
  • Conclusion
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  • 1. Purpose of the Questing System
  • Quest Architecture
  • 2.1 Quest Structure
  • 2.2 Quest Progression and Validation
  • 2.3 Rewards Distribution
  • 2.4 Scalability and Flexibility
  1. π„π‚πŽπ’π˜π’π“π„πŒ πŽπ•π„π‘π•πˆπ„π–

Questing Campaigns in Game Terminal

Game Terminal introduces a dynamic Questing System to elevate user engagement, enhance game discovery, and foster a thriving gaming ecosystem. These campaigns are meticulously designed to incentivize players, reward their efforts, and seamlessly integrate across all listed games on the platform.


1. Purpose of the Questing System

The primary objective of the Questing Campaigns is to:

  • Drive Player Retention: Introduce structured challenges that keep players engaged.

  • Boost Game Activity: Encourage players to explore and interact with various games.

  • Reward Skill and Commitment: Provide incentives for completing specific milestones or tasks.

  • Facilitate Game Discovery: Showcase new and existing games while organically increasing player adoption.


Quest Architecture

The Questing System in Game Terminal is built to be streamlined, accessible, and blockchain-driven while accommodating all listed games in a unified campaign framework. This architecture enables quests to function independently of in-game mechanics, offering clear objectives and verifiable rewards for players.


2.1 Quest Structure

Quests are designed to be simple, flexible, and adaptable for all games within the Game Terminal ecosystem. The structure follows a progression-based format, which includes:

  • Daily Quests:

    • Time-based tasks reset on a 24-hour cycle to encourage short-term, repeated engagement.

    • Examples: Play a specific listed game, participate in a match, or complete defined milestones.

  • Weekly Campaigns:

    • Longer-duration challenges that span multiple games or require cumulative effort from players.

    • Examples: Participate in 5 matches across any listed games or accumulate a certain score.

  • Special Event Quests:

    • Limited-time campaigns aligned with tournaments, collaborations, or platform-specific milestones. These events create urgency and reward players with exclusive assets or tokens.


2.2 Quest Progression and Validation

To maintain simplicity and accessibility without in-game APIs, the Quest System uses a manual proof-of-progress model:

  1. Player Participation:

    • Players are required to complete quests based on predefined tasks like time spent, matches played, or milestones achieved within listed games.

  2. Proof Submission:

    • Players may be prompted to share verifiable details of their activity, such as:

      • Screenshots showing task completion

      • Recorded match outcomes or scores

      • Other proof formats (e.g., blockchain-based verifications where applicable)

  3. Quest Validation:

    • Submissions are manually reviewed or validated through backend systems before rewards are distributed. This ensures fairness and prevents fraudulent participation.

  4. Quest Completion:

    • Once validated, the player’s progress is recorded, and rewards are issued accordingly.


2.3 Rewards Distribution

The Game Terminal Questing System uses a transparent and reward-driven approach to incentivize players:

  • Types of Rewards:

    • Platform-native tokens (where applicable)

    • Digital assets such as NFTs, skins, or exclusive collectibles

    • Event-based rewards like badges or leaderboard recognition

  • Reward Claim Mechanism:

    • Players can claim their rewards manually through the Game Terminal platform once quests are completed and validated.

    • A reward ledger ensures transparent tracking of all distributed rewards, promoting accountability within the system.


2.4 Scalability and Flexibility

The Quest Architecture is intentionally modular to accommodate the diverse nature of listed games. New games can be easily added to the questing ecosystem without requiring integration or changes to their internal systems. Key features include:

  • Game-Agnostic Design: Quests are universal and do not rely on game-specific APIs or telemetry data.

  • Simple Participation: Players can engage in quests with minimal frictionβ€”tasks are clear, straightforward, and easy to complete.

  • Expandable Campaigns: As the platform evolves, quests can scale to include more games, special tournaments, or platform-wide challenges.

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Last updated 5 months ago